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MShades
19 November 2009 @ 09:20 am
This week we go for an American classic - "To Kill a Mockingbird" by Harper Lee. Truly a fantastic book - so good that I recoded the podcast twice so you wouldn't have to listen to me sounding like I'm talking to you through a coffee can. Still not sure what went wrong there.

I assure you, however, that the podcast is maintaining its high levels of quality, and that you will continue to experience the same deep, visceral satisfaction you have come to expect. As long as my subliminal messages are doing their job, anyway.

I may have said too much.
 
 
MShades
Book Fifty-seven

Wheel of Time 03: The Dragon Reborn

Think about this for a moment: imagine there was someone in history who was truly terrible. The stories about him tell that he was personally responsible for destroying civilization as they knew it at the time. Thanks to him, men who could wield immense power went mad and broke the world. He brought down an Age of Legends in a catastrophe from which, three thousand years later, humanity has still not fully recovered. Mothers tell their children stories about him to make them grow up right. He is known as the Dragon, the Kinslayer, and the world fears the day on which, the Prophecies say, he will return. For that will signal the End of the World and the final battle with the Shadow.

Next to this guy, Hitler is a minor-league bully.

How would you feel if you found out that you were, in fact, him? In a world where reincarnation is a certainty, it's possible to find out that you are an ancient hero reborn. Or perhaps a king, or a queen. Or maybe just Joe Peasant, who gets another ride on the Wheel. However it works out, you've discovered that you've pulled the unluckiest card in the reincarnation deck, and your future is to be hated and feared, and eventually to die in battle against the greatest evil humankind has ever known.

You might go a bit nuts. Rand al'Thor certainly does.

Not the inevitable madness of being a man who can channel, thank the Light, just the understandable mental breakdown that comes with knowing that you're the doomed reincarnation of one of history's greatest monsters. Rand is off to the great city of Tear, on the southern coast. In the great, power-wrought fortress that sits at its center, there is Callandor, the Sword That Is Not A Sword, and an object of great power for any male channeler who holds it. What's more, only the Dragon Reborn can remove it from its suspension inside the Stone of Tear. By taking Callandor, Rand will finally prove to himself and the world that he is the Dragon Reborn.

His friends, in the meantime, think this is a mad plan. No army has ever broken the Stone of Tear, and the city itself hates and despises channelers. Moiraine knows that Rand could get himself killed in Tear, thus dooming the world. So, with Lan, Loial and Perrin, she chases after Rand to try and ensure that he fulfills his true destiny.

So it's not for nothing that we don't see a lot of Rand al'Thor in this book, despite him being the title character. In fact, except for occasional brief interludes, we don't get a chapter from Rand's point of view until chapter 55, just in time for the climactic final battle. I'm of two minds on this decision by Jordan. On the one hand, it frees up a lot of pages for the other characters in the book - Perrin gets a lot of time to shine, and Mat's healing in the White Tower lets us get to know him a little better and get a better view of the White Tower and Tar Valon. We spend much more time with Egwene, Nynaeve and Elayne as they head down to Tear to chase down the Black Ajah, and get a good look at the Aiel, who will become much more important in the subsequent books.

On the other hand, however, we lose sight of Rand during what is a very important point in his character development - coming to terms with and accepting not only his identity as the Dragon Reborn but the horrible destiny that comes with it. In those brief interludes, we see that he's being hunted by the Shadow, and has to remain on guard against its agents at all times. If we had followed him on this journey, much of what comes after would have made more sense. As it is, by letting him off on his own, Rand's character suffers a great deal, and the reader's ability to empathize with him is irrevocably harmed.

But on the third hand, maybe that was the whole point. No one can understand the Dragon Reborn - not Moiraine, not his best friends, not even the reader. From this book on, Rand will always be harder to understand than the other characters in the series, which may have been Jordan's goal all along.

Another option, of course, is that Jordan wrote several thousand words of Rand's journey to Tear and realized that just following this one guy all by himself as he tries to keep from going nuts wasn't as interesting as we might have thought.

So there's that.

A word, then, on a topic that is central to this series, and I figure it's better to look at it earlier rather than later - women.

As a genre, fantasy doesn't have a very good reputation when it comes to female characters. More often than not, women are either objects of the male protagonist's quest, or they are hindrances to him. Fantasy remains a very male-dominated genre, and for female readers there are slim pickings when it comes to whom you can imagine yourself being. While Wheel of Time is still an andro-centric story, the roles and responsibilities given to female characters are enormous, and Jordan has created a world in which the status of women is far higher than in most fantasy worlds. It is a world where men and women are different, but equal, and neither is presumed to be superior to the other. This is neatly illustrated in the nature of the True Source, the energy that turns the Wheel of Time and thus is the engine of all creation.

The Source is divided into female and male, saidar and saidin. While saidin was horribly corrupted by the Dark One, it is repeatedly made clear that neither is stronger than the other, and that the greatest works of the Age of Legends always came when men and women worked together. Even on a non-magical scale, it is shown that the roles of men and women in this world are distinctly different, but occupying a certain stable balance that allows the world to work. In personal relationships too, there is no relationship I can recall where either the man or the woman can be said to be "in charge" (except in cases like Lan and Moiraine, where one has specifically sworn to obey the other). One of my favorite examples: Egwene, Elayne and Nynaeve have gone to Tear to hunt the Black Ajah. Far away, in Caemlyn, Mat learns that their lives are in danger from the Shadow's assassins, and promises right there that he's going to save them. Classic male reaction to a Damsel in Distress.

Once he finds them, however, they have pretty much saved themselves - another five minutes or so and they would have done it. Mat's entire involvement in their rescue from the unbreakable Stone of Tear and the horrifying Black Ajah was to unlock a door. He risked life and limb on a quest to rescue these women, only to discover that they don't need rescuing. And in classic male fashion, he spends the next few books sulking about how they didn't thank him for unlocking that pesky door. Well, not all the time, of course, but it certainly comes up again.

It's not feminist lit by any means - Jordan tends to resort to behavioral cliches more with his female characters then male; women glare or sniff or tug their braids as a kind of neon sign that says, "THIS CHARACTER IS ANGRY NOW." But I imagine that female readers of this series will have less trouble finding a character to identify with than they would with, say, Lord of the Rings, which has only one female character of any note (Eowyn - Arwen is barely in the books at all). And there's a lot of "I guess I'll just never understand women" talk from a lot of the male characters, while the female characters tend to hold themselves in slightly higher esteem. But for all that, I imagine there were plenty of female readers who saw themselves in these books, and who spent more than a little time wondering which Ajah they would choose, if only they could be Aes Sedai.
Of course, I am a man, so I could be completely wrong.

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"Men fight when they should run, and fools fight when they should run. But I had no need to say it twice."
- Zarine, The Dragon Reborn
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MShades
12 November 2009 @ 09:12 am
This week we have "Shutting Out the Sun" by Michael Zielenziger (whose name I repeatedly mess up, my apologies Mr. Z) about social withdrawal in Japan. And if that doesn't just get your fires burning, then I don't know what will....

As a reminder, I'm on Twitter as @lablib and am currently only a scant 2 million followers (give or take) short of Oprah-level fame. So get on that, people.
 
 
MShades
Book Fifty-six

Wheel of Time 02: The Great Hunt by Robert Jordan

Excerpted from the White Tower Guide to Channeling, Section Four: So You're a Man who can Channel:
There comes a time in every young man's life where he begins to notice some changes - maybe you have new feelings about the Girl Next Door, or you may want to spend more time away from your parents. And there will of course be changes in your body, that's for sure. Yes, it's all part of a young man's journey into becoming an adult!

Some of these changes might be a little embarrassing - acne, wet dreams, or, in some cases, channeling the One Power.

Yes, some unlucky boys may find themselves able to move objects without touching them, light fires with their minds, or make the very earth under their feet shake and crack. If you have experienced unusual happenings, followed by feelings of sickness, euphoria or general unease, you may be able to channel the tainted saidin that drove Lews Therin and every male Aes Sedai of the Age of Legends horribly insane. If left alone, your future does not look good.

This is Jimmy. He started channeling when he was eighteen years old. He didn't want to, and he tried to stop, but the Wheel Weaves as the Wheel Wills, and in one night he killed everyone in his village with a raging firestorm. Unfortunately, the Aes Sedai couldn't get to him in time, and he hanged himself before his twenty-first birthday.

This is Freddie. He started to channel when he was twenty, and managed to hold it off for five years. Then the wasting disease set in. We would show you the other side of his face, but trust us - it's not a pretty sight. If Freddie had gone to Tar Valon earlier, he might have avoided this terrible fate.

Billy here was one of the lucky ones. When he started to channel, he was quickly found by the diligent sisters of the Red Ajah. He was rushed to Tar Valon where he was gentled, making him a threat to society - and himself - no longer! Put on a happy face, Billy! You're a productive member of society again!

So if you're a young man experiencing the dangerous thrill of channeling saidin, rush to the White Tower today! Your life - and the lives of those you love - may depend on it!
Unless, of course, your name is Rand al'Thor and you happen to be the Dragon Reborn. In that case, you have a lot more to worry about.

Rand is caught in a bind. After the events in The Eye of the World, he has discovered that he's able to channel saidin, the male half of the One Power that drives the Wheel of Time and thus underpins the universe. Unfortunately for him, saidin was tainted many years ago by the Dark One, as a final revenge against those who trapped him in his prison. The result is that any man who channels saidin is doomed to go mad, waste away, and die.

But Rand is not just any man. He is the Dragon Reborn, the man who is fated to face down and defeat the Dark One during the Final Battle. He is the reincarnation of one of the most powerful Aes Sedai of the Age of Legends, Lews Therin Telamon, the man who led the mission against the Dark One that ended in the Breaking of the World. If he were to go mad, it would be a Very Bad Thing, thus all the Capital Letters.

He loves his friends, but fears for their safety. He wants to leave the keep at Fal Dara along the border of the Blight, but he can't. He wants to be free of Aes Sedai, but he soon finds himself before the Amyrlin Seat, the woman who leads all Aes Sedai. He cannot stay and he cannot go, and the pressure is starting to get to him, to the point where he tries the classic trick of trying to distance himself from his friends by making them think he doesn't like them anymore. Mat and Perrin know something is up with their friend, but they don't know what. As for as they know, Rand is just putting on airs and letting the fame of finding the fabled Horn of Valere go to his head. If their disdain is enough to protect them, of course, then Rand is willing to encourage it.

All of this is put on hold, however, when Padan Fain, one of the darkest Darkfriends in the world, escapes from his cell in Fal Dara's dungeon and steals both the Horn and a cursed dagger that is linked to Mat's soul. Without it, Mat could die within weeks. So, they go off on a great hunt for Fain and his co-conspirators, hoping to find the Horn before it is blown and the spirits of the greatest heroes in history are forced to serve the Shadow.

Elsewhere, Egwene and Nynaeve, two women from Rand's village, are on their way to Tar Valon to start their training to become Aes Sedai. There they meet Elayne, the daughter-heir of Andor, and become entangled in a plot by the Black Ajah - a fervently denied secret group of Aes Sedai that serve the Dark One. The women find themselves in the coastal city of Falme, where they face an army of nightmares. The Seanchan have come from across the sea to reclaim the rights of their ancestors, and any woman who can channel the One Power is forced into horrible slavery.

It's a dense book.

There were several times during the book where I looked at the diminishing pages in the back and thought, "Wait, isn't there more that happens here?" The answer, of course, is yes, but what takes up comparatively little space in the book looms much larger in my mind. The events at Falme, for example, with Egwene's captivity and the plot to set her free, to say nothing of the Seanchan occupation itself and Rand's rematch with the horrible Ba'alzamon, only take about 120 pages. The ramifications of those events, and their importance to not only this book but the series as a whole, seems to overshadow the brevity with which they're told. And so I found myself surprised that so much happens in so little space, without it feeling horribly rushed.

That's a common feature of these books, which usually - but not always - comes off without a hitch. Jordan jumps between character groups, spending a few chapters here and there so that we never forget who's doing what, and with whom. There are the occasional interludes to show the wider world - in this case, the activities of the Children of the Light, a fanatical, quasi-religious group that are a classic example of how people can do evil in the name of goodness. But the information is laid out very carefully, so that once you get to the climax of the book, you know everything you need to know so that the action can move as quickly as possible.

Of course, our world starts to expand as well. We not only get to see a few new places - Cairhien and Falme in particular - but we get a look inside the way the White Tower works, with Nynaeve's test to become Accepted and Egwene's new life as a novice. We get to see more of the Whitecloaks, who will do anything to preserve what they believe to be The Light. And we get a new view of history, especially with regards to Artur Hawkwing, one of the greatest rulers of the world after the Breaking, who is a constant presence throughout the book, even if he only shows up at the end.

The overarching theme of this book, at least as pertains to Rand, is leadership. As the Dragon Reborn, Rand is going to have to lead the nations of the world in the last battle against the Dark One, something he doesn't feel particularly confident about. But that's destiny for you, and what he wants doesn't really have anything to do with how he's going to end up. So this book is about Rand coming to terms not only with his identity as a leader of men, but also as the man the world has hoped for and feared for so long - the Dragon Reborn.

If you're reading the series, then you don't need my encouragement to go pick this up. If you're still unsure if you want to commit yourself, however, be assured that this book does exactly what it should do - it propels the story forward, keeping the energy of the first book and giving us more questions than answers. It ends with what turns out to be a surprisingly emotional sequence. As many times as I've read it, I'm still moved by Egwene's rage, Rand's determination and Ingtar's redemption.

For as much as this is Epic Fantasy, which isn't so much about the characters as it is about the world in which they live, Jordan has created great characters here. People you want to know better and feel for as you read. You fear for their safety, not just physically but the safety of their very souls. When they triumph, you share their joy, and when they fail, you share that too. As big a story as this is, it's all about the characters at this point, which makes for excellent reading.

Enjoy.

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"Rand al'Thor. It does not sound like a name to inspire fear and set the world on fire."
- Siuan Sanche, The Amyrlin Seat, The Great Hunt
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MShades
05 November 2009 @ 09:27 am
This week we're looking at "Underground" by Haruki Murakami. It's a look at the 1995 sarin gas attack in Tokyo- interviews with victims and members of the Aum cult to try and figure out what happened that day, and what the effects were. An excellent book.

Also, if you're doing NaNoWriMo, good luck! I'm on there as MShades, so hook me up.
 
 
MShades
31 October 2009 @ 01:55 pm
No, not about a parrot....

To respond to all of Mr. MShades's vaporings would take up too much room and time. I would like to address the most ghastly ones, though. Let me preface my discussion by quickly reasserting a familiar theme of my previous letters: MShades's representatives are a subspecies of those blinkered meanies whose viperine conjectures and hopeless doctrines have become the stuff of legend. Let me recap that for you because it really is extraordinarily important: MShades is completely mendacious. We all are, to some extent, but he sets the curve.

Many of the people I've talked to have said that MShades and his backers should all be put up against a wall and given traitors' justice. Without commenting on that specifically I'd merely like to point out that MShades's cold, analytical approach to allotheism doesn't take into account the human element. In particular, those who have been hurt by allotheism know that we must reach out to people with the message that MShades has become a patsy to his own malevolence. We must alert people of that. We must educate them. We must inspire them. And we must encourage them to focus on what unites rather than divides us.

MShades's aberrant game of chess—the irresponsible chess of ageism—has continued for far too long. It's time to checkmate this disloyal publisher of hate literature and show him that he proclaims at every opportunity that he'd never add insult to injury. The gentleman doth protest too much, methinks. Let me close by reminding you that Mr. MShades's press releases prove that he did little to no research before concluding that he is the way, the truth, and the light.

Make your own complaint letter!
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MShades
Book Fifty-five

Wheel of Time 01: The Eye of the World by Robert Jordan

Epic fantasy isn't for everyone.

This kind of literature demands a lot from a reader, time and money foremost among them. More than that, though, it demands a great deal of trust, patience and tolerance for what is a very chancy genre to get into. Get into a new series and you run the risk of great disappointment. The characters you loved in the first book become stale and boring by the third. The world that was so interesting on a small scale doesn't hold together on a large one. The cliches begin to grate on you - the Chosen One, the Monsters Too Horrible to Behold, the prophecies and Adversaries and lost treasures that may just save us all. And the plot holes are sometimes big enough to drive a whole fist of Trollocs through.

I've stuck with Wheel of Time since the beginning because I think it's a really good story. I like the world that Robert Jordan created, and the characters he gave to us, and for that reason I have spent the last twenty years of my reading life following this epic. It hasn't all been roses, no - there were the slow parts, the bits that could have been cut out, and the characters I just wanted to throttle within an inch of their lives, but on balance it's a world that I want to revisit, and look forward to revisiting every time a new volume comes out.

Having said that, if you start reading this series and decide that it isn't for you, I understand - I've known many people who thought the same way, and while I do feel sad that they're not going to Fantasy Heaven when they die, I hope their eternal torment in the afterlife isn't too bad. I just hope you'll trust me that I think you'll enjoy it.

Our tale begins in a small, isolated village, where the people are generally kind and honest and have no need of the rest of the world.

Well, no, not really. Our tale really begins three millennia ago, in a time of terrible upheaval and destruction. The very earth itself was being rent apart by madmen who wielded the fundamental driving force of creation.

Actually, the story begins even before that, in an age of wonders and legends, where no one wanted for anything and there was nothing people could not do. It was an age of miracles that people thought would last forever.

As it is written at the outset of each book, there are neither beginnings nor endings to the turning of the Wheel of Time. But it is a beginning.

In this little village there lives a young man, Rand al'Thor. He's lived his whole life in Emond's Field, with no real ambition but to follow in the footsteps of his shepherd father. He has friends, of course - Mat and Perrin - and a girl, Egwene, who he figures he'll probably marry someday. It's idyllic and peaceful, a little predictable and dull, but its all he ever wanted.

The night before the spring festival of Bel Tine, the peace of the village is shattered. Monsters from legend - Trollocs and Myrddraal - leap out of the darkness to hunt Rand and his friends. It is only through the intervention of the Aes Sedai named Moiraine and the power she wields that the village survived. She knows that there are dark forces hunting Rand, Mat and Perrin, and vows to take them to the great city of Tar Valon, where they might find safety.

Of course, safety is not theirs to have. They are assaulted from all sides as they journey - split up, brought back together. They meet new friends and old, familiar horrors and things unimaginable, all on their way to their destiny at the enigmatic Eye of the World. What they're fighting for is nothing less than the salvation of the world from the horrors of an unnameable Dark One. For thousands of years he and his most powerful acolytes, the Forsaken, been imprisoned. But now that prison is weakening and the Dark One's touch can be felt on the world once again. Should Rand and his friends fail, the world will fall into the Shadow forever.

The book starts very familiarly - in fact, Jordan said that he specifically modeled the opening of the book on Lord of the Rings so as to give new readers a recognizable place to start before he threw his entire world at us, which was probably a very good idea. And it is very LotR-ish at the outset: a small group of naive young people who discover that the fate of the world is in their hands whether they want it or not. They're led by a mysterious magic-user, whose true motivations are unclear, and a world-hardened warrior who just happens to be an uncrowned king of a far-off land. There are horrible monsters who think of nothing but killing and death, and mysterious riders in black who are frightening just to behold.

There are some loaded names, too, both of places and people - the Mountains of Dhoom and the true name of the Dark One, Shai'tan, are both pretty obvious choices. Just once I'd like to see an ultimate villain named Ricky who lives in the Land of Glimmering Sunshine and who rides a beautifully groomed pony named Horsefeathers.

Anyway, all that similarity is just enough to get you comfortable in the story. As the book progresses, you get the inescapable feeling that we're balanced on top of a vast and complex world, much more so than the one Tolkien built. This place has diverse cultural, political and philosophical forces at work, some of which we can only glimpse the barest edges of right now. But we know they're there, and we know that they'll be very important in the volumes to come.

What's more, this book sets a very different mood from the world of Tolkien. This world is old, and it's barren, and you get the feeling of centuries of change just waiting to be discovered. We hear about the Age of Legends and the Trolloc Wars, the reign of Artur Hawkwing and the tremendous Breaking of the World. As our heroes travel in a vain attempt to find shelter and help, it's clear that they live in a place that is overwhelmingly empty of human habitation. But that it wasn't always so. The characters, like we, know very little of the world and how it works, so by their hard-earned education, we also learn. And yes, there are some exposition-heavy scenes that skirt the edge of ponderousness - Moiraine's first big speech about the sad fate of Manetheren comes to mind - but the images and the stories are vivid enough that the unreality of the moment isn't so important.

As for the characters themselves, I have to admit that they're painted with a fairly broad brush. Jordan has chosen a certain attribute for each of them, from which they don't usually stray very far - Rand is the stubborn but noble farm boy, Mat is the Trickster, Perrin is the big-but-thoughtful blacksmith's apprentice. Nynaeve can barely hold on to her temper, Lan is stony and all business, and Moiraine always knows more than she's telling. Their actions and interactions are, broadly, variations on those themes throughout this book. That doesn't make them bad characters by any means, and if you compare, for example, Perrin from this book with Perrin in the most recent, you'll see a stark difference between them. The moments of character growth aren't punctuated heavily, and often don't come to fruition until much later. For right now, though, they are fairly simple to understand.

I remember getting this book from my father, looking at the cover art (which, in my opinion, has never been all that great - not a big Darrell K. Sweet fan and I hope they go with another artist when the inevitable Complete Collection comes out after the close of the series) and thinking, "Well, I'll give this a try." Soon I was completely wrapped up in the story, and I looked forward to the next book with both frustration and joy. I even joined a fan club that was so Back In The Day that they actually sent newsletters by mail. You hear that you whippersnappers? No web forums, no listservs - just a Prodigy bulletin board and a lot of patience.

When I read it again, I get a glimmer of what I felt when I was sixteen, and that's enough to keep me coming back, year after year and book after book. If you can feel that too, then I think you're really going to like this series. And it'll be my pleasure to guide you through it.

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"The Dark One and all of the Forsaken are bound in Shayol Ghul, beyond the Great Blight, bound by the Creator at the moment of Creation, bound until the end of time. The hand of the Creator shelters the world, and the Light shines on us all."
- Catechism of the Light, Wheel of Time: The Eye of the World
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MShades
29 October 2009 @ 09:51 am
This week is Dresden Week, and we're looking at "Summer Knight," by Jim Butcher, a tale of murder, faerie and war. Always good fun. Give it a listen and spread the word!
 
 
MShades
27 October 2009 @ 10:39 am
So I see that the new Where the Wild Things Are movie is out, and it's getting decent reviews. A lot of people were worried that the film would somehow ruin their beloved childhood classic, and I can relate to that. Just not to this specific childhood classic.

A confession: I never really liked Where the Wild Things Are. To be honest, I have very little memory of what the book is actually about, other than a boy named Max who puts on a pair of white pajamas and retreats into a fantasy world where he's the king of the monsters. Thank heavens for Wikipedia or I wouldn't know anything at all.

It always struck me that these monsters had no business being cowed by a six-year-old in footies, and really should have just eaten him alive. What's more, I thought that Max was being rather selfish, abandoning his home and his family over being justly punished for being an annoying brat. When I was his age, if I pissed off my mother, I didn't get to be King of the Monsters, I had to sit in my room and read comics. There was something... unjust about Max being able to not only avoid punishment but to get an adventure instead. He was somehow rewarded by the Universe for being an agent of chaos.

Maybe I was a weird kid for never liking this particular trope of children's fiction - chaos as preferable to order. Take The Cat in the Hat for example. I still can't stand that book - here are these kids, left alone in the house, and bored. Along comes this... creature who proceeds to completely screw up their lives in the name of "fun," and all I could think was, "When their mom comes home, she's going to lose her shit. And what're they going to say - 'Mom, this six-foot tall cat did it!' She's never going to believe that." The cat, I thought, had no right to barge into their lives and force them to have his idea of "fun," which I saw as rampant irresponsibility. In the end, who was going to get spanked for messing up the house? Not that damn cat, I can tell you that much.

Sam I Am, too, was on my childhood enemies list. The guy doesn't want to try your green eggs and ham, so just leave him the hell alone!

I guess as a child, I had a deep-seated dislike of chaos. Not disorder - ask my mother about my room and she'll tell you I had no problem at all with that - but chaos. The absence of responsibility and accountability, the flagrant violation of rules and standards with no other justification that "I want to." It's selfish and inconsiderate and I saw through it from the start.

And before you ask, yes - I like Cameron much more than I like Ferris Bueller. I'm with Ferris' sister in that he needs to get what's coming to him, and he needs to get it good and hard.

CAVEAT: Given the flawed and imperfect nature of human memory, it's entirely possible that my current preferences and attitudes are coloring what I believe to be the preferences and attitudes I had as a child. But I still can't imagine myself liking Max or Sam I Am or that frikkin' Cat, so I'm going to assume my memories are reasonably accurate.
 
 
MShades
22 October 2009 @ 09:35 am
This week we have "Pride and Prejudice and Zombies" by Jane Austen & Seth-Grahame Smith, a tale of regency romance and ultra-violent zombie mayhem. You'll love it, unless you were one of those snooty English majors in school who actually LIKED Jane Austen, in which case I can do nothing for you.

Also just a reminder - National Novel Writing Month starts on November 1st, so if you've got a novel in you, waiting to be born, now is the time! Good luck!

Chris
 
 
MShades
Book Fifty-four

Wheel of Time 00: New Spring by Robert Jordan

If you're new to the Wheel of Time series, don't start with this book.

Okay, technically it is Book Zero, as it takes place about twenty years before the events of the first book, Eye of the World, and it provides an enormous amount of backstory which a reader would only otherwise get later on. I mean, if you read this, and then go on to EotW, everything that happens in the first few chapters is so much more heavily weighted. Things that Moiraine says and does, knowing what we know about her, are completely different.

And that is, of course, why you shouldn't read this book first.

The Wheel of Time is an immense example of Epic Fantasy. The first book was published in 1990, and it still hasn't found its way to a conclusion. The end is in sight, of course - following the death of author Robert Jordan, the series is being finished by Brian Sanderson and should finish by the end of 2011. That's a long, long time for the faithful to stick with a series. More than a few people have dropped out halfway through, and I can't blame them. The series so far consists of nearly three and a half million words (that's four Bibles), 9,213 pages and 528 chapters so far (thank you, Wikipedia). There are more characters than I think anyone can accurately count, over three thousand years of history, prophecies, politics, religion, love, hate, magic, mystery....

It's not for the faint of heart. But if you stick with it, the series will pay off. It'll take up a piece of real estate in your head that you keep coming back to - questions, wonders, worries. It's no surprise that a fan community has built up around this series that has devoted itself to knowing and cataloging every detail, right down to the chapter icons and their relationship to the content of that chapter. If you're not wondering what Ajah you would be in by the end of the first book, then you need to slow down and enjoy it a little more because something's not sinking in.

If I sound kind of evangelistic, it's because I am. I have devoted nearly two-thirds of my life as a reader to it, sticking it out even when other readers got bored or frustrated, and I want other people to love it too. That is, after all, the entire reason I do these reviews - to share the books I love.

Anyway, on to this actual book.

As I said, it's prequel to the series proper. Its first incarnation was as a short story in the "Legends" collection back in 1999, and was published as a novel between books ten and eleven. It focuses on two of the prime movers of the early books - Moiraine Damodred, Aes Sedai of the Blue Ajah and Lan Mandragoran, the uncrowned king of Malkier, a land that was swallowed by the Blight when he was but an infant.

See, that sentence right there would require pages of back story just by themselves if I were to explain them properly.

Moiraine and her best friend Siuan are Accepted in the White Tower, home of the Aes Sedai - a society of women who can channel a powerful force called saidar. For thousands of years, the Aes Sedai have used their powers to try and protect the world. Soon, Moiraine and Siuan will become full-fledged Aes Sedai, with all the power and responsibility that involves. At the moment, that looks like taking part in a great war - the mysterious Aiel have come out of their desert to attack and destroy everything they can find, and no one knows why. The war has come to the very shores of Tar Valon itself, the home of the White Tower.

Amidst all this, Gitara Moroso, an Aes Sedai of high rank and power, has a Foretelling: The Dragon is reborn. He who broke the world has come again, and the Last Battle is upon us. She Foretold the end of the world, and that foretelling killed her.

With that, a search began for the boy who would one day grow up to be The Dragon, and Moiraine and Siuan were at the forefront of it. But they weren't alone. The Amyrlin Seat, leader of all Aes Sedai, sent out her best to find the boy. Unknown to them, the Black Ajah, Aes Sedai dedicated to the primacy of The Dark One (and I shouldn't have to tell you who he is), are also looking for the Dragon Reborn. Without him, their master will emerge from his prison and remake the world in his image. It is up to Moiraine and Siuan to find the boy before the Black Ajah do, and not get themselves killed in the process.

Confused yet? I would be, if I hadn't read this series yet. Damn near everything I've said up there requires a ton of explanation and back-story, pages and pages of it. Which is, of course, what the series proper is all about. When this novel was released, readers of WoT had already gone through ten books, so there wasn't a lot of pressure on Jordan to explain everything in absolute detail. For a devoted fan, it's an excellent nugget of series history and an illuminating look at some of the most important and mysterious characters in the series. For a new reader, it's probably a confusing mess.

This book gives us a good, strong look at the White Tower and the life inside it - the intricacies of the Ajahs, the trials that are required of the Novices and Accepted, and the history that surrounds it all. It's a lot of information, but it's wrapped inside a good story, so you don't really mind. Well, I don't really mind - very little of this is new to me.

In all honesty, I could be wrong. I first read this with years of the series under my belt and breezed through concepts and references that I didn't need explained. But even if it is accessible to the new reader, I still recommend holding off until you get to a point where you're pretty sure you know everything you need to know.

Why? Because it's not how the series was written. A new reader, cracking open Eye of the World for the first time, knows nothing, which puts you pretty much at the same level as the series protagonist, Rand al'Thor. With Rand, you learn about the world at a steady pace. It's a little overwhelming, sure, but it's manageable, and what's more - it's interesting. This world (nicknamed "Randland" by fans) has an intricate and mysterious history, as do many of the characters. To have so much information before starting the series feels to me like cheating.

If you're new to the series, it's ultimately up to you. I think holding off on this book will make it better, but I can't tell you what to do, right? All I know is that it's where I start when I re-read the series, and it's not a bad beginning.

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"He is born again! I feel him! The Dragon takes his first breath on the slope of Dragonmount! He is coming! He is coming! Light help us! Light help the world! He lies in the snow and cries like the thunder! He burns like the sun!"
- Gitara Moroso, New Spring
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MShades
18 October 2009 @ 12:34 am
Book Fifty-three

Reaper Man by Terry Pratchett

So. What are your thoughts on death?

Or rather, Death?

It's a weird thing, death. I mean, you're here one minute and then you're... not. And while we all know intellectually that we're going to die, there's something in us that refuses to believe that the essential Person that we are could possibly cease to exist. We have personalities, unique aggregations of memory and experience and inborn preferences that all display themselves as a Person, as far as we know unique in all the world. Each human being is an entity that will never be seen again in this universe, and as far as we know, the cessation of life brings that entity to an end, reducing the person we knew to a mere insentiate object.

Is it any wonder we come up with stories for what happens... y'know, after?

Just about very culture that's ever been has come up with some form of afterlife, be it an eternal feast for heroes, a paradise in which we can bask in God's glory, a place of exquisite pain and torment, or a ticket back to Earth for another go 'round. There is no way of knowing if any of those are actually what happens to us when we die. At least not until we actually do it. So since we cannot know, we make stuff up, if only to make the whole thing easier to bear.

What often goes with that other world is someone to take us over. A ferryman or a guide, someone who knows the territory and knows where we need to go in what is very likely a rather confusing time. It's another piece of comfort - knowing that there's Someone out there who knows where we need to go and what we need to do.

Which brings us to Death.

He's been portrayed many ways over the years - my favorite is the Death from Neil Gaiman's Sandman series - a sort of older sister who's known you all your life and loves you anyway. If she shows up for me when I die, I think I'll be okay.

I would be just as happy with Pratchett's Death, even though he is the more traditional robes-scythe-and-skeleton type. Fans of Discworld love Death, which I imagine was somewhat baffling for Pratchett early on. In the first few books, Death was a bit character - he showed up a couple of times to collect the recently deceased, and that was it. But his scenes were so memorable and so good that they sometimes stuck out above the rest of the book. He speaks entirely in capital letters, which lends him a voice that is probably reminiscent of James Earl Jones. He's aloof, but not uncaring, and seems to take a rather curious interest in humanity. He likes cats, has a house off on the edge of nowhere, and rides a great white steed named Binky. Death has become, in short, an interesting person.

And it seems that's a problem.

The Universe, you see, is a finely tuned instrument, one which needs monitoring and, occasionally, adjusting. There are... let's call them Auditors, who make sure that reality stays real - no odd deviations or anomolies such as, for example, anthropomorphic personifications of natural forces. In all honesty, they would eliminate all life if they could, but that is, as yet, beyond their capabilities. So they settle for telling Death that it's time for him to retire. He gets a little hourglass all his own, and time to kill until the new Death comes into being.

In the interim, this time between Deaths, a new problem arises: nothing is dying. Or, to be more specific, things are dying, but the vital energies that empowered everything, from cabbages to clergymen, aren't being taken away. Without a Death to handle this very vital - so to speak - function, the life energy is looking for a place to go, an outlet. As a result, things that shouldn't be alive are up and moving around. In some cases this means objects running along of their own accord, and in others it means that the dead simply have nowhere to go.

Such is the case with the wizard Windle Poons. After 130 years at the Unseen University, he was rather looking forward to a nice rest and then a bit of reincarnation as a woman in a far more liberal society. What he got instead was nothingness. Given that option, he went back to his body and became Undead, much to the consternation of the rest of the UU faculty. Unfortunately for them, they have bigger things to worry about - the buildup of life force is having a rather larger and more dangerous effect on the city of Ankh-Morpork itself. The lack of a Death may well doom the city in a manner that will be horribly familiar to many of Pratchett's readers.

And where is Death in all this, or at least the person who used to be Death? He has found a small farm below the famous Ramtop Mountains. An old maid, Miss Flitworth, needs a hand and Death needs a way to spend his time - something he's never had to worry about before. He takes the alias Bill Door and starts to learn what it means to be alive, despite the short time he has left.

The book, as you might imagine, is all about being alive. What makes life special and precious and ultimately worth living. Windle Poons let life go past while he grew old behind the university walls, and it is only in death that he finds out all that fun he'd missed. Bill Door learns that it is the fragility of life, and its most certain end, which ultimately gives it meaning. In the middle, we see that everything that can live yearns to do so, from the mayflies to the great Counting Pines to cities to ideas.

While the book gives no answers to what may happen after death (the Discworld books rarely do), it does give us another way to look at life. And that, ultimately, is the goal of any great story.

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"Huh! Priests! They're all the same. Always telling you that you're going to live again after you're dead, but you just try it and see the look on their faces!"
- Reg Shoe, Reaper Man
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MShades
17 October 2009 @ 07:41 pm
Book Fifty-two

Men at Arms by Terry Pratchett

When last we left our intrepid Ankh-Morpork Night Watch, things were looking up. This is a nice change from the gutter's-eye-view we had at the beginning of Guards! Guards!. Things have changed in the time between books. The Watch has a new headquarters, much nicer than its old one, thanks to Lady Sibyl Ramkin, the fiance of Captain Sam Vimes. She comes from an ancient and respectable family, has more money than anyone else in the city, and loves Vimes despite his deep-seated curmudgeonliness, if that is a word.

What's more, the Watch is taking on new recruits, as ordered by the Patrician. Ankh-Morpork is a city with a very diverse population, and the Patrician believes that the Watch should reflect that diversity. Now we have a Watch open to anyone - trolls, dwarfs, the undead, apes, women - who wants to join, or who doesn't want to get their heads beaten in. Carrot Ironfoundersson has become a beloved figure in the city - he knows everyone and everyone knows him. All in all, things are looking up.

But there are those who are of a mind that things would be better if only Ankh-Morpork had a king....

This is a recurring theme in the early Watch books - the irrational need for royalty. Although, that's not entirely accurate. Pratchett is a British writer, of course, and he's got the Queen to look up to, but she doesn't have all that much real power. Certain people in Ankh-Morpork are looking for a sovereign - not to wave at them and make a Hogswatch speech, but to actually take over their city. They hope, in their hearts, that a king will solve everything. In that way, this recurring theme is not so much about royalty versus populism, but rather the ability to control one's own life versus allowing someone else to control it for you. The idea that one has responsibility for one's own actions and well-being is dominant in the Guards books, no more so than in this one.

There is a man named Edward d'Eath, and he has a vision. He is the last of an aristocratic line whose power has declined in this age of guilds and merchants. He looks to the past and sees it as better, brighter than the future. He knows that, if he can just do one little thing, Ankh-Morpork - and he - will be restored to glory. That one little thing, of course, is to put a king on the throne.

Not just any king, of course. The fools who thought to use a dragon to set up a puppet king showed how ineffectual that would be. No, this would only work with a real king, a descendant of the ancient kings of Ankh-Morpork. Find him, put him on the throne, and everything will finally be set straight.

Of course, that doesn't work out nearly as well as Edward hopes. He steals a mysterious artifact to set his plan in motion - the Gonne. It is a weapon created by one of the most brilliant minds on the Disc, a man kept peacefully imprisoned by Ankh-Morpork's Patrician. It is a device that should have been destroyed, but was instead put on display so that the Assassins, the bringers of death, could look at it and say "Beware this thing."

Like I said, this book is all about making choices in life. Vimes is engaged to be married to Sybil Ramkin, and thus his days as the Captain of the Watch are numbered. He may be in a better position than he was in the last book - having someone try to kill you is always refreshing, after all - but he knows that the life he's giving up, with all of its pain and trouble and heartache, is the life that he needs to live.

Corporal Carrot needs to choose how best to serve the city of Ankh-Morpork. He is an excellent policeman, probably the only man on the Disc who could get in the middle of an incipient troll/dwarf race riot and shame them out of killing each other. People do what he says - he is, in his own words, "good at being obeyed." If he wanted to, he could run the city and the city would be glad to let him do it. But is that the best thing for the city?

The troll Detritus and the dwarf Cuddy both have choices - will they conform to the ancient animosity that stands between their two races, or will they overcome it for the common good?

And then there's the Gonne itself. As a weapon, it is frighteningly powerful - much more so than the standard-issue crossbow - and as a firearm, however primitive, it represents a vast escalation in the way violence is done. What's more, since this is a fantasy novel, the Gonne has something of a mind of its own. Its wielders hear it talking to them, convincing them that the only thing standing between them and what they want are a few simple deaths - something the Gonne can easily provide. It even uses the old NRA saw verbatim - Gonnes don't kill people. People kill people.

But people have a choice, perhaps more of a choice than the characters of these books do. The Gonne controls them, the trigger practically pulls itself, and when you're holding it, you can easily understand how a simple shot, one simple thing, could change the world. For the better, of course - always for the better.

Pratchett's views on guns and their efficacy aside, it's a very gripping book. There's the mystery of it, of course - who has the Gonne, and why are they using it - but it's also a story about characters and the choices they make for themselves. My absolute favorites in this are Detritus and Cuddy. Trolls and dwarfs have a famous antagonism, stretching back to the ancient battle of Koom Valley (the only battle in the multiverse where both sides ambushed each other) and it would be very easy for them to fall into simple, culturally conditioned roles.

While it may be a cliche to say that they found common ground, learned to look past their own prejudices and learned to respect - nay, to like one another, that's exactly what they did. It is due to Pratchett's skill as a writer and as a creator of characters that we come to deeply care for this relationship, investing a lot of hope in it. We know that if Cuddy and Detritus can become friends, then maybe there's hope for everyone. This emotional investment pays off, and Pratchett reaches deep into our hearts at the end, showing that just because you start with a cliche, it doesn't mean it can't have depth.

Of course, if you're not quite as analytical as I am, you can still enjoy it as a good murder mystery. Watching Vimes and company piece together the crime is always fun, because there's always a twist somewhere that you never saw coming. And Vimes really is one of my favorite Discworld characters - he's cynical and world-weary, but he still has enough idealism within him to carry him through those times that look like they're trying to kill him.

All in all, a great book and one that's highly recommended. The earlier Discworld books are largely stand-alone, so if you've never read any of the series before, don't worry - you can pick this one up and you won't really miss anything. You may, however, find yourself driving back to the bookstore to get as many other Discworld books as you can. I'm just saying....

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"Generally, I meet people before they're buried. The ones I meet after they've been buried tend to be a bit over-excited and disinclined to discuss things."
- Death, Men at Arms
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MShades
17 October 2009 @ 04:45 pm
 
 
MShades
17 October 2009 @ 04:41 pm
Book Fifty-one

Guards! Guards! by Terry Pratchett

One of the dangers of reading Discworld books, of course, is that you may never stop. Much like potato chips, it's hard to just have one and then move on to something else, especially - and this may strike some of you as a bit odd - when you've already read them.

There are people who never re-read books, and don't see the point in doing so. "You already know the ending," they might say, "and you know how the story goes. What's the point in reading it again?" I never, ever understood that. I mean, if you have a good story, well-told, why wouldn't you want to read it again? If it had meaning for you and struck a chord deep within whatever it is you might call a "soul," then reading it again is almost mandatory.

I can certainly see our Straw Man's point if the book is bad, or even just mediocre. There are plenty of books that I've read that I'll probably never pick up again. But the Discworld series doesn't contain any of them.

This one is the first in the Guards track - one of four major story tracks within the series - and it quickly made the adventures of the Ankh-Morpork city guard some of my favorite stories.

The book opens in darkness and mystery, a kind of film noir feeling that permeates the whole story (although I am challenged to think of any noir film that featured a dragon as the main antagonist - but more on that later). Captain Samuel Vimes of the Night Watch is about as low as he can go. He's drunk, it's raining, and he has finally seen himself for what he's always believed himself to be. A wreck. A bum. A loose end in the city, respected by no one and nothing, with the exception of the two other poor souls in the Watch with him. If we were to cast Vimes in the movie, we'd have to cast Bogart at his drunkest.

Vimes is a mirror of his city, really. Ankh-Morpork is the biggest city on the Disc, and it embodies all the worst elements of cities everywhere. It's crowded and dirty, a place where people would sell their own mothers for a chance to get ahead. It's ruled by a system of guilds and merchants, an ever-fluctuating oligarchy all directed by a Patrician who wields his power with pinpoint precision. Crime not only flourishes in Ankh-Morpork, it positively thrives, regulated and controlled by its own guild.

In short, there's no place in the city for the Watch, and no place in it for Vimes. Maybe long ago he harbored thoughts of saving his city from itself, but no longer. Now all he wants is his next drink.

He's not the only one thinking of a better city, though. In the dark recesses of Ankh-Morpork, a secret society meets. They are a shadowy group of bretheren who believe that the only thing keeping their city from being a good place to live is the lack of a king. Ankh-Morpork had kings once, and is so often the case, the dimly-remembered past looks a lot better than the immediately visible future. And so the Unique and Supreme Lodge of the Elucidated Bretheren gather with a singular goal in mind - to create a king.

It's not that easy, though. You can't just pull some schmoe out of a crowd and say, "Here - start kinging." There needs to be no doubt in people's minds that this person has been tapped by destiny to become their king. Like if he, say, slew a dragon or something....

Into all of this strides Carrot Ironfoundersson, a young dwarf-by-adoption who has been sent by his foster father to learn how to be a human being. And what better way to do that, they suppose, then to volunteer for the Ankh-Morpork Night Watch? Within moments of his arrival he begins to upend the very structure of the city itself. Carrot is everything that Vimes - or anyone else - wishes they could be: honest, forthright, idealistic, the kind of man who would arrest the head of the Thieves' Guild for stealing. He knows the law and believes in it, which makes him just the wrong person for the Watch. Or, as things turn out, just the right one.

What begins as a magical conspiracy ends up being a murder-mystery, with a giant, fire-breathing dragon as the main murder weapon. Faced with this threat to both himself and his city, Vimes and Carrot, Nobby and Sergeant Colon are the only people who are willing to put themselves between the city and the dragon. Not, all things considered, the place they most want to be, but they're all there is.

It's a really good book, and an excellent introduction to the Guards track of the Discworld series. It is, of course, very funny - that goes without saying in this series - but also very meaningful. It has a lot to do with dreams and ideals, and the manner in which we are willing to achieve those dreams. Some by trickery and subterfuge, like the dragon-summoners, others by sheer honesty and idealism, like Carrot. And even those who have given up on their dreams, like Catain Vimes, can be persuaded to pick them up again, dust them off and give them another go.

It's a story of redemption, not only for Vimes, but for the city of Ankh-Morpork. Much like Vimes, the city looks hopelessly lost at the beginning of the book - all rain and darkness and death - but by the end we have a glimmer of hope that it can become a better place. A place where the law can win out over corruption and decay, and where good people, standing up against million-to-one odds, can sometimes come out on top.

And if that's not a story that deserves to be re-read, then I don't know what is.

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You have the effrontery to be squeamish. But we were dragons. We were supposed to be cruel, cunning, heartless, and terrible. But this much I can tell you, you ape – we never burned and tortured and ripped one another apart and called it morality.
- The Dragon, Guards! Guards!
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MShades
15 October 2009 @ 09:24 am
This week we have "Lords and Ladies" by Terry Pratchett, a dark little yarn about the importance of stories and life and knowing the difference between the two. Share and enjoy!

I also talk some about NaNoWriMo - details in the podcast if you're up to the challenge.
 
 
MShades
10 October 2009 @ 11:35 pm
Book Fifty

Story by Robert McKee

Why are there so many bad movies out there? I mean seriously - you and I both know that of all the films that are released every year, we probably get only one or two that are actually good. There's some that are good enough to spend an afternoon watching, maybe enjoyable enough that we'll want to watch it again on DVD later. But so many are just... bad.

It is my own fault, I think, for seeing Transformers 2. I have no one to blame but myself.

The really scary thing is that, in the summer of Transformers 2 and G.I. Joe, these were the best stories they had available. Seriously. If they had a better movie to make, one that would get a bigger audience and thereby bring in more money, don't you think they would have made it? The only reason you put a piece of misery like TF2 together is because you have no better options available.

Why, then, should this be so? What happened to the great scripts of long ago? You know, back in my day, when we had good movies, dammit, and we didn't need all this fancy See-Gee-Eye to fill up screen time. When we could go home quoting movie lines and we had characters that inspired us and stories that shaped our lives?

Well, it's probably important to note that even in the Good Old Days, the good stories were still grossly outnumbered by the mediocre and bad ones, and there's a very good reason for that: writing is hard.

If you take nothing else away from this book, you will remember that - writing a good story is work, and if you're not willing to do the work that it takes, then you're not going to write a good story. Oh, you might luck out and write a story that's good enough, and there might be enough truly bad stuff out there that someone will be willing to publish or produce your "good enough" story. But that won't make people like it, watch it, read it or care about it. If you want your work to have real resonance, to have an effect on people long after they've put it down or walked out of the theater, then you have to be willing to do more than just type a couple thousand words every day. You have to know your story from the inside out, know the characters better than they know themselves, and have a clear vision of what it is you want to say.

A good story, McKee believes, is the writer telling us "Life is like this." And if it's a good story, well-told, then we'll believe him.

And that's the reason for the title of this book - STORY. Everything serves the story, McKee says, including you. But if you know how the story works, and how to make the story serve your own ends, then you can create a piece that will live on in memory.

This book is not an instruction manual, and the things that McKee talks about are not rules or even guidelines. They are principles of storytelling, guiding ideas that underpin every good story ever told, and the lack of which are what leads to mediocre or even bad storytelling. If you follow these principles, McKee believes, keep them in your mind and be willing to work with them, then you'll be able to produce work that will sell.

One of the examples that gets used throughout the book is the idea of the Gap. People who want something, you see, will usually do the minimum required to get that thing. So if I want to get into my friend's home, I won't bring my lockpicks and jimmy open the door. I'll probably just knock on it and ask to be let in. If that happens, then I get what I expected to get, and that scene should therefore be cut from the manuscript.

What if, however, I knock on the door and my friend refuses to let me in? There is the Gap, a difference between what I expected to happen and what actually happened. Now I have to react to that, and his reaction to my reaction will drive the scene on. By asking yourself what the character expects, and then asking, "Okay - what's the opposite of that," you can drive the story along, make it interesting, and provide your characters with more to do than just knock on doors.

He also talks about the Controlling Idea of a story - what is the meaning of your story? It could be something like, "Love brings people together through adversity," or "Those who use others lead meaningless lives," or "The best life is one where challenges are overcome." It is the spine of your story, the idea that holds everything together. By knowing what your story is really about, you can make sure that every scene, every chapter serves that end.

From the big ideas of characterization, symbolism and the Controlling Idea, McKee moves to structure and the true nuts and bolts of screenwriting - the beat/scene/sequence/act structure that governs a film and determines how the overall structure works. He looks at different movies and analyzes how the story is structured, both in regards to the main plot and any sub-plots (which are really good for propping up a slower second act), points out different ways to introduce the Inciting Incident of your story, where the climaxes and turning points might go, and how to get there and keep your audience interested.

There's so much in the book, it really is like a handbook of story-writing. While it's geared towards screenwriters, the principles of storytelling can apply to any medium. He does talk a little bit about other media as well, mainly in the section on adaptation. If you're a playwright or a novelist, there's lessons in this book that you can definitely use, while ignoring the exhortations not to try and put stage and camera directions into your screenplay.

I've had an on-again, off-again love of writing since I was a kid. There have been times when I wrote non-stop, putting out stories left and right. Not necessarily good ones, mind you, but writing nonetheless. And then there have been periods - like now, for example - where there are no stories that burn to be told. I miss it, honestly, but reading this book kind of stoked the flames a little. I got to thinking about old stories that I could revise, and a couple of ideas that I had consigned to the filing cabinet of my brain proved to be good guinea pigs for some of McKee's principles.

Does that mean I'm on my way to literary superstardom? Not without a whole lot of hard work it doesn't. Much like with Stephen King's On Writing, one of the biggest lessons you get from this book is that creating a story of any quality requires hard, consistent work, and lots of it. McKee gives some good tips on the kind of writing process you should use to shorten the writing time - making more efficient use of your time and creativity, essentially - but at no time does he claim that making a good story is easy. What he does do, though, is make you believe that the hard work is worth doing.

As much as I would like to heap praise on McKee, though, there was something that stuck in my brain like a splinter when I read this. It's a little thing, it's a very nerdy thing, but it's a thing nonetheless.

At various points in the book, in order to illustrate one principle of storytelling or another, McKee uses the scene in The Empire Strikes Back where Vader reveals that he is Luke's father. McKee is right in that it's an excellent example of a perfect storytelling moment. At that instant, we re-think everything we've seen before with regards to Luke and Vader. We understand that Yoda and Obi-Wan weren't necessarily worried that Luke needed training just to be a good Force user - they were worried that he'd turn out like his father. Everything we thought we knew about those characters had to be re-evaluated, and in terms of simple storytelling, it was a brilliant moment.

Take the Gap principle I talked about earlier. There's Luke, at Vader's mercy. Luke expects that Vader is going to kill him, but what happens? He says, "I am your father." And then what does Vader expect? He certainly doesn't expect Luke to throw himself off the antenna, choosing death over giving in to the Dark Side. The viewer doesn't have any idea what to expect either, and that's what makes for a great movie moment.

The trouble is, I don't think McKee has actually watched that movie in a very long time. He gets lines wrong ("You can't kill me, Luke. I'm your father") and gets entire sequences of events wrong - he has Vader reveal his paternity to Luke, who then attacks him, forcing Vader to cut off his son's hand. Vader offers to let Luke rule by his side, in response to which Luke hurls himself to what he imagines is his death. And every time McKee brings up Star Wars as an example, I found myself wanting to scream, "Did you even see the movie? Or at least look up the script??" I mean, I know the book was published in 1997, but if he's big in Hollywood, he should at least be able to get his hands on one precious copy. Or go to Blockbuster and rent the damn movie.

Anyway, that was my one little gripe with McKee, and it did make me wonder what else he might have gotten wrong in his details. I mean, his reading of the scene worked, and wouldn't have been any different if he had gotten it right, but still - it's a pretty big mistake to make. I can only hope that he managed to fix it in later editions.

That much aside, the principles he puts forward are sound, and it's the kind of book that you want to keep close at hand while you're putting your story together. If you find yourself hitting a wall, just start browsing through the book again and something will come to you. Whether you're a writer of screenplays, stage plays, novels or short stories, this is a book you really should read. It'll help you see what you're doing in a whole new light.

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"Story isn't a flight from reality but a vehicle that carries us on our search for reality, our best effort to make sense out of the anarchy of existence."
- Robert McKee, Story
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MShades
10 October 2009 @ 09:32 pm
Book Forty-nine

On Writing by Stephen King

When I was in college, I sent a letter to Stephen King. It was the first letter I'd ever sent to an author - to any famous person, as far as I can recall - and I did my best to not sound completely fannish in it. I told him that I really liked his work, especially The Stand, and how I looked forward to seeing how other books came out, The Dark Tower series in particular. As far as I can remember, I kept my head. I was cool.

But I also did what I reckon many people do when they write to their favorite authors - I told him that I enjoyed writing as well, and I hoped I could be an author someday. In retrospect, I imagine King gets a lot of these letters, and after I'd sent it, I figured that was my stupid fanboy move. I knew what I wanted to happen next - I'd get a call from Stephen King who says, "You know, judging from the well-written letter you sent me, I would like to see an example of your fiction," and so I'd send him the short story I was working on and he'd write back and say, "You're BRILLIANT! I'm going to devote my remaining days to seeing that you become a writer of greatness! Stick with me, kid, and the world is your oyster!"

The advantage I have over other people with overactive imaginations is that I know when mine is bullshitting me. Honestly, I figured I'd never hear from him at all.

On that point, at least, I was wrong.

A few weeks later, I got a letter from none other than Stephen King himself! Included was a card, on which he thanked me for my kind words about his work, as well as a couple of photocopies of articles he had done about writing. I figure he had a whole stack of these, ready to send to every prospective writer out there, but it meant a lot to me that he had taken the time. The articles talked about how he wrote, and the advice he always gave to budding writers.

I figure he must have gotten a lot of letters like mine, because he eventually wrote this book. In it is nearly everything he knows about how to write well. I figure that he hoped people would stop asking when he published it, though I doubt people did. Those who want to be writers - and you can ask any published writer about this - believe that there's a Secret to getting published. That there's some special club of writers and agents and publishers who all know each other and in order to get in you have to go to live with John Scalzi and become his personal cat waxer for a year.

But it ain't so. What those who are already in publishing will tell you is that the best way to get a story published is to write a great story. Do that, and your chances of success are much improved.

How, then, do you write a great story? All King can tell us - all any writer can tell us - is how he does it.

The first of the book is his Curriculum Vitae, in which he tells us about how he became a writer. It's not a particularly surprising story, really. He gives us his memories of writing as a child, from knock-offs of horror comics to original works of horror and fantasy. The stories he tells, the memories that he relays to us show that he was interested in writing all his life, and the desire to write - no, the need to write - was something that has always been with him.

It follows him through his days as a neophyte novelist, breaking into the big time with the sale of Carrie, and how the personal and financial success he gained from that propelled him to write more and better. And, of course, there were the Dark Days. The drugs and the alcohol, the books he can't remember writing and the days he can't remember drinking through. He's sober now, of course, but this is a warning - one of many peppered throughout the book: beware the Writers' Traps. The illusion that you must be a drunk, a la Hemingway, to be a good writer, is one. He fell for it and, fortunately for us, he climbed his way out again.

Much like any trade, skill in writing is built by experience, and having the faith that you have something worth saying to the world. But even just having something to say and an unshakable faith won't make you a good writer, so the second part of the book is a bit more practical: how do you make a story? Well, much like any trade, you need your tools. You need your grammar and structure and vocabulary so that you can present your ideas in a comprehensible form. You need your metaphor and simile, so that you're not being too obvious in what you want to say. You need your symbolism, description and characterization, foreshadowing and nuance and dialog. But what you need the most is practice, patience and faith.

He walks through the steps of composition, character creation, and coming up with the essential through-line of your story. He gives us his own pet peeves as a writer (he hates adverbs passionately and says that the passive voice is to be avoided at all cost) and exhorts us to read as many different writers as we can. He gives us the benefit of his years of experience and the things he has learned, and says to us, "Now you try."

King sets a very challenging bar, though - 2,000 words a day, every day, no exceptions. Well, for people just getting started he's willing to be a little lenient: 1,500 words a day and you can have Sundays off. And you have to take it seriously, as you would any true craft. King recommends that you establish a Writing Space, ideally somewhere where you can close the door. Lose the distractions and take care of the reasons not to write.

And, as the fine folks at Nike would say, just do it.

Of course, if you're new at this, most of what you write will be crap. In fact, even if you're not new, the odds are that your first draft will be a mess. But if you have something to say, and you know what that is, then the story will shine through. You can polish it, revise, tweak and massage it until it's something that you're willing to let the rest of the world see.

It's hard work, that's for sure. At no point does King say that being a writer will be easy. He says that it's sometimes thrilling, scary, exquisite, weird, toilsome, difficult, Sisyphean even. But never, ever easy. And there's no guarantee that you'll end up where he is. In fact, the odds are that you won't be able to make a living as a writer. It's certainly not impossible, of course - many men and women make that bar every year. But to write consistently at that level requires even more practice, patience and faith.

In the end, King is one writer who has most certainly made it big. He avoided destroying himself, and survived an accident that should have destroyed him, and he's still writing. And if you get nothing else from this book, perhaps it is this lesson: a writer writes. No matter what, no matter why, a writer writes because that is what a writer must do to survive. If you're willing to do that, if you have stories that you need to tell, then you might be a writer. It's a scary thing to do, but who knows scary better than Stephen King? Take a read through this book, open up a fresh Word file, and get to work.

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"What follows is everything I know about how to write good fiction. I'll be as brief as possible, because your time is valuable and so is mine, and we both understand that the hours we spend talking about writing is time we don't spend actually doing it. I'll be as encouraging as possible, because it's my nature and because I love this job. I want you to love it, too. But if you don't want to work your ass off, you have no business trying to write well - settle back into competency and be grateful you have even that much to fall back on."
- Stephen King, On Writing
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